The Wrath of the Righteous

Lady Jenna's Journal 15
Drezen Approach

We approach Drezen, and things are going well, we are going to take our little army into the city proper except that we get stopped, by bugs, tons and tons of little demonic bugs. Little things called Vescavors. Well from what we know, alone they are not so bad when they get into big groups like this, there is a queen or something controlling them. Their home would be a cave or something close, so we scout out the area and find the likely location.

We insert into their home, through a hole in the top of a cave, but we have to find where the queen lives. We find a couple of swarms and defeat them and/or run. Ducky, well Ducky is not the quietest person in the world, eventually he is so loud he runs for the end of the cave, leading us to the Queen. This is both good and bad. He runs the swarms around, while the rest of us fight. Volgrim is a beast, and does a great job. The queen dead, we spend the rest of the day waiting around for the swarms to slowly disperse, they would have eaten us alive, instead they disperse and we can continue on the next day.

Sorry this was so short diary, but there really is not a lot to say about what needed done this day.

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Lady Jenna's Journal 14
Back to Drezen

So we appear back at the temple. The great evil under the temple is gone. The temple needs consecrated and our Paladin decides to remain behind and help with this, as well as a few priests, but tells us to set off and make our way to Drezen which is still about 3 days out. They should catch up about the time we reach Drezen, so we go on with all our troops, but just a group of 4 leading the charge if Volgrim performs this task.

We journey for day 1 and 2, and there is no problems. Day three, we start to see some enemy flyers and such, that we shoot down or take care of, but at this point we are probably spotted. Then we move forward and we see bugs. Bugs, who cares right? Vescavor. There are some abyssal bugs that are somehow here. There not demons, they just come from the abyss. Well there are a million of them. And one by one they are not a big deal, but they are merged into swarms, time little crawly swarms that you can’t even attack with a weapon, not much more than a spell. Well from what I know if they come like that, a queen is not normally far away. She likes a cave or something underground. So we send out scouts that find where she is probably at.

They find her location, and Ducky, Donal, and NIera as well as myself head down into the cave. All starts well, except Ducky wore his armor. He can’t be quiet for anything, and he attracts a pack of the Vescavor. I color sprayed them, and thought they should have been taken care of longer, but they start moving again. His name noise winds up getting them attracted to me. Me! I move away and I go invisible. The bugs start following the rest of the group, but I take a different passage, with invis and not wearing armor I can be, quite, quiet. I meet back up with the group who is worried about finding me, and I whisper more with the forward less with the retreating.

Ducky manages to attract like 42 packs of the bugs, and he runs at full speed. The Bugs follow him, some dropping off as he moves at full speed, but he takes 2 packs into… The queens lair. We find the queen, and these things eat our clothing and non magical gear, leaving me and Donal fighting in naked form. I haste the group, and we approach the queen, and Donal does good damage, and Niera summons some wolves which I make move fast as well. Ducky kites the packs, and keeps them busy until we finish the queen, the summoned wolves feasting upon her body.

We’re done right? No there is a gate to the abyss. Must be where the Vescavor queen came through. We go down and see a a claw coming through the gate. Ducky prevents the creature from coming through but we need a more permanent solution. Not being powerful enough to seal a gate yet, I send the Ducky away and tell them to get out. I put some lightning at a weak spot in the ceiling and have it come crashing down, then I run and FLY to get out of the cavernous area.

Problem solved, we want for the creatures to disperse, they are no longer swarms, but we send out the troops to stomp, smash, and quell the enemy numbers, and tomorrow we march on Drezen!

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Lady Jenna's Journal 13
The freeing of Barovia

So we continue journeying through the castle, eventually climbing a tower to the top. While at the top we get assaulted by massive amounts of undead climbing the tower. We slay so many, until they form into a giant blob of body parts. Now that was a little a little bit of a tough fight. We head back down after we learn it is a dead end, and we decide that down might be our best place to go.

Down and down with a pit stop in the consecrated area. Down and down we go into the basement. Thank Mystra for Darkvision. Because the ceiling is covered with thousands of sleeping bats, that and a crypt with like 50 plus mausoleums. We start investigating, reading them as we are able. We’re not really wanting to disturb anything down here.

Strahd appears and says are you going to give me what I want. We still say no, and a battle ensues. Well our paladin smites the foe, and he turns gaseous and wisps away. Now we have a sense of urgency, we must find him while we can. We move through the area, and we find the burial sits of Strahd and his long dead brother. Strahd is in his coffin and we stake him and kill him, as best as we know how. We go to Sergei’s crypt and he awakens and says he will take care of the item his brother wanted and that it can not be destroyed. He will safe keep it.

We go outside and the castle is destroyed and the darkness is lifted. We return Duncan’s daughter to him, and then we find ourselves back in the temple with a new person Donal. He was not returned to whence he came from, and he is going to journey on with us. But more about that in the next entry, where we continue on to Drezen and meet abyssal bugs!

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Lady Jenna's Journal 12
Castle Ravenloft

We awaken and head to the Castle, which is mostly an uneventful Journey. We have a carriage without a rider come to pick us up. There is a debate about whether or not it is ok. But we all get in, and are dropped off at the gate. We enter the castle, and the doors are unlocked that lead us to a dining room, and we meet Strahd, He is a vampire, and he wants something from us, some item. I have no clue what he is talking about. Eventually I learned that Donal had the item in question, but I had no idea.

We eat dinner, and we are offered to spend the night without anything bad happening, we can decide in the morning if we are going to give him the item he wants. We purify the food just in case, but we eat to our hearts content.

In the morning the door is unlocked and we begin to explore the castle. We find a chapel which doesn’t have the taint of the rest of the place, and we find a holy symbol consecrated to good. We take the holy symbol and we move onward. We search more of the castle, we find is accountant, whom the group tries to free. I could tell he didn’t want to go, and I didn’t feel that we were best served having someone with us that didn’t want to be with us in the castle of a vampire. He eventually pulls some rope, and possible a bride of Strahd shows up who goes running. With some clues we find the treasury of Ravenloft, and we loot what we find, for myself, a coin that acts like a stone of good luck.

Sorry there really is not more to say diary, but if was a boring walk through a castle, painstakingly slow to make sure nothing bad would happen to us.

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Lady Jenna's Journal 11
Arrival in Baraovia

So we pull up the altar and bam, we appear somewhere else.

We are in some kind of a temple, with darkness and a priest that is praying. We wander forward and speak to the man, and he says that his prayers have been answered. We are here to stop the undead. What? What undead? He says get ready they will be coming for the door shortly.

So we prepare for an assault. And shortly thereafter the beating comes on the barred double doors of the church we are in. The priest, a man named Duncan says he needs to pray which will help us. We throw open the bars, my idea, rather than having the barring break, and we meet the assault head on. It was an assault, but it was a assault by menial death. I mean that there were skeletons and bats and things, but nothing that there was really worth for me to cast a spell on. I threw out some globs of acid, and we fought and we fought until there were no more.

At the end Duncan talked to us and told us that he wants us to find his daughter, that the guardian of the realm, a Strahd Von Zarovich has taken her, and taken a liking to her. We agree to set off in this realm, where even in the day it is dark. He advises us that we might want to stop in and speak with the gypsies that travel the area, that they are the only people who can cross the border of the realm, and that they have some agreement with this Strahd.

We set off being told that we can make it by the end of the day, if we leave now, and that the creatures come out at night. We travel uneventfully and we do find the gypsy camp, and are invited in to spend the night. We asks questions, and we don’t get much more than we already learned from Duncan. Strahd did used to have a brother, and a wife, but she killed herself. Other than that we camp and get ready for the journey to the castle tomorrow.

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Lady Jenna's Journal 10
March across the Kingdom

So Queen Galfray tells us our next move is to set off across the realm. Why you ask. We have to go find some old artifact that will bring back the will of the people. We say our goodbyes, and yet some people come along that surprise us. Phanesa comes along. As does Horgus and Lann. The queen gives us 100 paladins to go with us as well. So with Lann, Phanesa the paladins and the group we set off.

We travel for a day, gathering food from animals along the way, with our pack train in tow. We travel uneventfully for a while, trying to keep an eye on Phanesa, not sure of her intentions at this point. After a 2 days we are attacked by minions of the demons, small hordes of the inferior types. Poor Aveline as usual winds up standing in the wrong spot. We lose 2 of the paladins through this massive battles, but we slay 100’s of demons in return. And Phanesa’s brother shows up to fight against us, she ducks and hides and doesn’t want him to see her, but she fights well and true during the encounter.

We travel on for another day, and we find an old dwarven temple. We send Lann on ahead with his Mongrelman because they can act as scouts. This is one of the places we are looking for, and we proceed, after Lann comes running back, and finding out one of our, and his have been captured. So we set off as fast as we can.

We approach and find this temple half ruined, and poor Aveline, her life wouldn’t be the same without being in the wrong spot. We get into another large scuffle, with more demons and gargoyles, and this goes ok, except for when we get to the main part. well Lann’s countryman has had a ritual done, and we can not save him. There is nothing to be done.

Finally we detect a great evil coming under the altar. A few in the group feel the need to move the altar. We’ll we wake up and we’re not in Kansas anymore. But that part of the story I’ll save for another chapter in my journal.

Jenna OOC Notes. This was 2 sessions of adventuring, but there was nothing great or extremely funny or worth nothing, so it was time to put a log down to catch up.

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Lady Jenna's Journal 9
The Grey Garrison

Players Present:Avallac’H Lady Jenna Aveline Volgrim

So we’re told to take on the Grey Garrison next. Having taken out the outside defenses in my previous journal, we are to set off on this task, made harder by the fact that Sergio went on a midnight raid and is now missing in action. Really for the first floor there is not much to say, there were a couple of tieflings or creatures that were corrupted by the Worldwound. It was easy and we proceeded without much effort. We did find a desecrated temple to make whole, and a hidden cash of weapons that had not been found even when the enemy took the building over. But the second floor was where the problems began.

We climb the stairs and begin to move in when the whole second floor comes to life at once. The worst being this alchemist who keeps throwing bombs. Poor Aveline is at the wrong spot again and keeps having to deal with concoction after concoction thrown her way. There are giant flies, Peryton and some other creatures coming our way. Aveline shuts the door holding the alchemist in check, while I stunned and blocked most of the western part of the second floor. This allowed the others to slowly start mopping up the creatures that were there. By the time the Alchemist and his guard could get the door open from Aveline a lot of the enemy was gone, although Aveline, I must note learned not to set a creature on fire that had its horns impaled upon her.

We proceed up to the third floor where the fragment of the wardstone is, and they want to perform some ritual to corrupt it. As we head up the steps we can feel the power of the wardstone and it infuses us as if it was a brand new day, fresh spells, and all that good stuff. Inside we meet an evil oracle named Jeslyn guarding this fragment. It’s not so bad well until she dies and Babau’s start appearing, This is a super hard fight for our group, but we eventually destroy the wardstone fragment as we were instructed to do. We find out later this causes many things to happen, and we “see” the wardstones life. What happens is the destruction of this fragment forced all the wardstones on the border to pulse with light, and their effects came back in force. Thousands upon thousands of demons are destroyed. But finishing off this wardstone made all the others ultimately fail. However had we not succeeded, and the wardstone would have been corrupted, instead of demons dying, it would have been Crusaders dying.

We receive a vision of the first wardstone being erected in the Kite here in Silverymoon in a ritual involving the aid of the Hand of the Inheritor-the herald of Iomedae : a golden, winged angel with a halo of small swords around his head. This event happens soon after the Second Crusade begins.

Then we see a vision of a 20-year-old Hulrun leading the burning of dozens of supposed " witches" in the courtyard of the Kite before the wardstone. This event launches the Second Crusade.

Then we see a vision of Khorramzadeh the Storm King leading a brazen attack on Kenabres. The Storm King manages to strike a resounding blow with his sword against the wardstone, which suffers only the tiniest of cracks as the balor’s sword shatters. Khorramzadeh is then attacked and forced to flee when the silver dragon Terendelev nearly kills him-this event launches the Fourth Crusade.

Then we see a vision of Irabeth chasing a burly dwarven man- Staunton Vhane (leader of the Hammers of Heaven mercenary group) into the courtyard containing the wardstone. Both paladins are heavily wounded, and as Staunton backs against the wardstone, smoke rises and he screams in pain. He ducks to avoid one of Irabeth’s blows, then manages to smash her knee with his hammer, dropping her to the ground. Staunton seems ready to deliver a death blow, but the sound of approaching soldiers forces him instead to back away and summon a fiendish giant wasp that he swiftly mounts and then flies away to the north, abandoning Silverymoon

We see a vision of Minagho, a beautiful demonic woman with a long thin tail, clawed hands, and curling horns protruding from where her eyes should be,
placing the wardstone fragment in this room and of Jeslyn using a wish granted by Minagho to create the cage around it before Minagho teleports away.

Now we see a vision of an event we know will now never happen-Areelu Vorlesh using a deep purple Nahyndrian crystal the size of a human’s head to corrupt the fragment, causing the entire border to flash with nauseating mauve fire that devastates the border cities and transforms countless crusaders into half-fiend slaves of the Worldwound. We realize at this point that the demons’ entire plan was to draw as many crusaders to the border to defend it from their attacks, in order to maximize the damage this event would have caused.

This is the moment the Babau’s attacked and tried to exact revenge. It was also the moment that we were infected, perhaps not the proper word, but infected with extraordinary abilities, that some would call mythic.

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Lady Jenna's Journal 8
Day 10

Players Present: Lady Jenna,Aveline, Ducky (Avallac’h), Sergio
Players Absent: Volgrim

We had 2 days of rest, and preparation since our last foray. In that time I managed to turn the platinum I had and the gold and other trinkets, into a headband to help me better able to cast spells.

So our next mission is to go stop some Lieutenant named Vermalek who is left in the city. Our mission for this night is only a preparation for dealing with him. There is a holiday called Christmas where an old man would bring presents to those children in need. It seems that something has happened and a pair of demons guarding a door to a building we must assault, has stolen this tradition as well as the dressing up in some red suit. Our Mission is to stop the 2 dressed up door guards.

We’re getting ready to leave and who do we find but Horgus and he has christmas presents for each of us. We take our gifts and head out for our mission. The others at the Defenders heart drag off most of the defenders leaving us just having to fight the two main demons, Vermleks.

We approach, and take on the Vermleks but once blows the whistle, bringing out many other guards. All corrupted to have stolen christmas. Evil Reindeer, and bats and other demonic creations. We fall in behind Sergio except for Aveline, she sees a corridor to attack from and she does so, but suddenly she is out there on her own. Next thing we know she is impaled upon some antlers. We can laugh about this now but at the time she decided to set it on fire, while still impaled upon the antlers, not such a good idea. That and to start the fight Sergio could not hit the broad side of the barn.

I threw in a few color sprays to take care of the smaller creatures, and all of a sudden Sergio starts hitting pretty strong. Ducky did a good job of healing who needed heals, and eventually we put down the 2 main demons, and get Aveline off the antlers. At this point we withdraw as our mission was complete. We head back to the Defender’s heart, successful once again.

OOC: It was a short themed christmas night, and so the log is short as well.

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Lady Jenna's Journal 7
Day 7 - The Blood Statue

Players Present : Aveline, Volgrim, Jenna, Avallac’h
Players Missing – Sergio

So today we sneak out of the hovel that we took shelter in overnight. I must say I was surprised at that. While the large and more powerful demons have left, we still find Crusaders fighting hordes of less powerful demons here and there. But we rest, and we regain our strength. So we set off once again. Not long after we go, Av’s, and some others see figures on the rooftops. I don’t know why but Mystra has never blessed me with great perception, I guess it is good to have friends. Av starts running forward and then back, drawing a bunch of arrows in her direction. So running back she comes, eventually they people come out to parlay with us. I was just more defenders, and god love Av’s because she was worried about them shooting us. It was real simple, if they wanted to shoot at us, they would have done so, so we talk, and Volgrim pulls out his giant shining weapon of doom, and suddenly everyone is bowing down. Well good, it gets us an escort to the defenders heart, which is where I wanted to go anyway, for that matter all of us wanted to go.

Arriving at the Defender’s Heart we see Anevia and I run to hug her, good to see a familiar face, as well as a few other hugs. I inquire on Horgus and no one has seen him since we saw him to his home, and Vash is upstairs in the Inn doing work with the other scholars. His eyesight remains unable to be healed, but Anevia is healed to full capacity, her leg wounded no longer.

So inside we go, and Anevia brings in her wife Arabel, and we update on the status of the Temple of the Lizard King. After hearing how that went, we are given some time to fill up on equipment, so we get the usual adventuring ropes, and torches and that kind of equipment so we are prepared for what is next. There remain a few merchants, and we turn our trinkets into cash. I split the money with the group and we get ready for the day. We’ve been asked to go look for an evil leader holed up in the city, not too far from here.

It’s not a long trip, and its a ruined wizard tower, once about 60 feet tall, now just the first floor, and the door is intact. We listen and find there are people inside. So Volgrim the door. Inside is a man with a holy symbol of Baphomet again. I daze him, but everyone appears to have been stunned that someone like that could be in the city proper. We had the chance to tie him up, but the chance passed. So we strike him and his buddy that appears down.

Now that we are inside we see more of what we thought. The upper floors are ruined but we can go down into the basement. We proceed and down some steps and around a corner is a Tiefling. He sees us and slits his wrist, dumping the blood into a statue of Baphomet. Well it’s not just a statue, but a magical statue. I feel worse, I can’t act as well, but it doesn’t take my senses from me. We kill the Tiefling, and we see that blood is pouring from where he drained himself, and it goes through the statue, coming out into a trough that runs across the next room into a massive pit of blood.

Just as we figure this out, these Blood creatures, almost like Elementals appear. Volgrim and Avallac’h want to deal with them, but my instinct says this is the problem due to the statue. So I grease the area between the two rooms, and convince Volgrim to attack the statue not the creatures. Av’s is trying to force missile the statue to pieces, and Avallac’h can’t block the 10 foot area by himself, so I cast Mage Armor, and move forward to help block and contain the blood creatures like some warrior type that I most certainly am not. At this point I also cast Obscuring mist on top of us to give us more of a chance.

For a couple seconds it goes well, and Volgrim and Av’s chop off an arm, but then things turn sour. The blood creature envelops me, and the pig sticker chops the head from the statue, just as I felt it trying to come above my waist. With that, the blood creatures disappear, but the blood starts to boil. We run back into the anteroom and hide around the corner, except Av’s is a little slow, the blood, for lack of a better term, blows up, and she takes a big blast. Thank Goodness Avallac’h is there to heal her. At this point some treasure remains, we gather it, and head home, not finding the leader, but stopping the Blood Statue, from sending waves of Blood Elementals to attack the Defender’s Heart.

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Lady Jenna's Journal 6
The Lizard King?

Players Present: Aveline, , Lady Jenna Volgrim
Players Absent : Avallac"h, Sergio

So we get up with a fresh day, still trying to make sense of what this all means for us, the city being attacked, the destruction of the Wardstone.

Unable to process anything, we’re asked to go investigate a new problem, a temple that has appeared. Maybe temple is not the right word? Some kind of a shrine, well maybe a temple, it sure is large enough when we get there.

We enter and we find that the whole area is tainted, such as an evil blessing. Still we were asked to find out what was wrong here, and so we shall endeavor to do so. We enter the temple, and the first thing we find is lizardmen. Are they good, are they evil? We’re having a brief talk, and behind we can decide what do to they are on us, in an attacking formation. Thanks to the big swords they were quickly dispatched. So we move onward, beyond this curtain of shells, to which we find a vats of water.

The vats of water rise up in the form of elementals to block us and thwart us as well. Unlike the first fight where I did little more than acid Glob I helped out some here, but this was not exceedingly tough either. The creatures were dispatched and we found some treasure at the bottom of their wells.

Somewhere around this point we found out that the whole place is consecrated to evil. So we move along carefully. We take some stairs down, and we see tons and tons of lizardmen again, so someone in our party decides to charge. I guess this means we are committed and we all rush down the steps, except to the side are a couple of tieflings. Well, the group is fighting the lizardman I begin with taking care of the tieflings. The first thing I do since I have them surprised is to drop grease, and follow it up with an obscuring mist. My plan works, I can hear them land on their rear ends. So meanwhile we are cutting down the lizardmen. Aveline throws some fire, and helps kill a few off, but positions herself poorly getting into a bad situation. Eventually we gain he upper hand on this side, about the time the tieflings can join in the fight. So to give us more time, I blind the tieflings. This scares the leader into summoning help. The “help” is our Succubus friend, in a manner of speaking, she slays the leader tiefling a priestess who summoned her, and then begins to speak to us about what are we doing here?

Here? Where is here? Apparently we are in some crypt, not a temple to some long dead lizard king. There is some prophesy about the lizard king will come back and rule the Worldwound or at least parts of it again. We talk to her for awhile until Volgrim can’t stand the fact that she is evil, and feels the need to attack her, to which she disappears, but not before we get a clue.

Past the doors you cannot find,
Down the steps you cannot climb,
And across the River of Nothingness
You’ll find your way.
Beware the marksman and his prey.
Shun the royal brides!
Then find the place I lie in eternal feast!
Past the glories I despise;
The light of vengeance fills my eye.
Treasure I gave my servant dragon,
Guardian loyal of this, my reborn feeding lair.

We descend down into some large underground (are we really underground, or are we not in Kansas anymore?) area with some stairs that we had to slide down, across a river we could not see, so we passed the prophecy areas and find some campfires on one side, and a pyramid tomb on the other. We enter the tomb and we wind up having a meal with the lizard king. We get a sense that he is not something we can yet deal with, so we parley and he allows us to leave. When we head back the temple and everything underneath has disappeared. So it seems we sort of took care of the temple. But found yet another foe for another day.

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